Going Out / Finishing a HandEdit

After laying down a Phase, players try to "go out" as soon as possible. To go out, a player must get rid of all of their cards by a combination of hitting on existing Phases and discarding cards they cannot use to hit. The player to go out first wins the hand. To go out, the player must be able to discard a card at the end of their turn, otherwise they are "floating". The winner of the hand, and any other players who also complete their Phase, will advance to the next Phase for the next hand, while any player not able to complete their Phase remain stuck on that Phase. Players total the number of cards left in their hands (the fewer cards left in their hand, the better) and score them as follows:

  • 5 points for all values 1-9
  • 10 points for all values 10-12
  • 15 points for a Skip
  • 25 points for a Wild

Each player's score for the hand is added to that player's running total